

The Soul Energy value cannot exceed the holder's full combined health (max health plus max shields).Shields count as maximum health for the purpose of this item, even if the shields are currently damaged.Lasts 8 seconds., the healing from these items is not added to the Soul Energy value if the triggering hit is a skull. Heal for a percentage of the damage you deal for 8 seconds. or Super Massive Leech 60s Super Massive Leech Although the skulls can trigger on-hit healing effects, such as the Leeching Seed Leeching Seedĭealing damage heals you for 1 (+1 per stack) health.Increase maximum health by 40 (+40 per stack) and base health regeneration by +1.6 hp/s (+1.6 hp/s per stack)., will not trigger any skulls to fire. When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack)., or Titanic Knurl Titanic Knurl Increases passive health regeneration by +300%. Chance to gain an affliction that reduces ALL stats.ĭrink the Tonic, gaining a boost for 20 seconds. Increases base health regeneration by +3 hp/s (+3 hp/s per stack) while outside of combat., Spinel Tonic 60s Spinel Tonic "Healing" implies actively regaining health from a source, where green numbers appear around the player signifying the healed amount players' passive health regeneration, even when amplified by a Cautious Slug Cautious Slug.This results in a potential maximum DPS of 250% of the holder's max HP per second, assuming consistent healing. There is a minimum 0.1 second cooldown between skulls, for a maximum fire rate of 10 skulls per second.Instantly heal for 50% of your maximum health.) will fire multiple skulls back to back.

Skulls are fired one at a time, so a large burst of healing (e.g.The skulls trigger even when healing at full health.
